PurrFX project update 16

Project status overview as of September 8, 2020.

Commits: September 8, 2020.

This update is dedicated to one single demo project (ProceduralAudio). It's not hard to guess what exactly is going on there.

So what is needed for procedural sound generation with PurrFX? This is very simple. You just need to create an emulator object and attach your CFrameDataProducer implementation to it.

The basic amount of code looks like this:

 
And for the generator, you need to define a function that returns CFrameData object upon request.
 
This is how you can harness the power of the NES emulated sound system with some really simple code! 



 

 

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